Very neat and very well executed.
a turn-based asteroids / snake / roguelike
Made by iLKke for Ludum Dare 41
WHAT IS IT?
VYPERSPACE is an asteroids game, you shoot asteroids to break them into smaller chunks before you can destroy them. Sometimes there is ore inside.
VYPERSPACE is a snake game, you eat ore to grow longer and need to avoid running into your own tail
VYPERSPACE is a roguelike, it is a keyboard-driven turn-based tile-grid game of delaying permadeath by emergent hazards that only move when you do
Cursors to move, X to shoot
HOW TO PLAY
Avoid colliding with your own tail or the asteroids. Shoot them and they will break into 1-4 shards.
Sometimes there is ore inside, collect it to grow longer. Ore will wrap around the screen twice before vanishing.
The longer your snake, the more bullets you can fire, and you score more points for each move you make.
Moving object leave trails to help you infer direction from static screens.
Plan several moves in advance, your bullets need time to travel
Beware the chain reactions.
You can wrap around the screen edges but the middle of the screen is safer
The collision code can occasionally get inaccurate when the screen gets very busy.
I started very late so I didn't have time to fix this. Will rectify post-compo.
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i think the game would be better if it simply disallowed self-collisions instead of killing you for them. that particular rule from snake does not work well with the turn-based rouge-like format imo... all it does is instakill people who accidentally hit the wrong key on their keyboard
really sucks that you can at first go back on yourself and just idle in place and get instant chomp death doing the same after getting the first extra segment - like it other than that
This is a coolio mashup of turn-based asteroids and snake! I like styling/atmosphere (general graphics, semi-random sounds that are made when the player moves, VCR-like effects, etc.) a bunch. c: